Щомісячна участь
на місяцьРегулярне місце в моєму контенті. Підписники потрапляють у чергу — або у випадковий розіграш, коли підписників більше, ніж слотів, — і з'являються в самому відео, у титрах або в описі.
на місяць
Ціна за запитом
Далі
Solving problems by adding a dimension 30 хв
Automaton 4 хв
Earth to Mars in 10 Days 27 хв
HOPE YOU'LL STAY 3 хв
Hijack 6 хв
13 most EXPENSIVE Tech Fails of all time 24 хв
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The Biggest Lie About AI 6 хв Five geometry puzzles solved by a clever shift in perspective. Bonus video with extra puzzles: https://www.patreon.com/posts/115570453 The artwork at the end is by Kurt Bruns Thanks to Daniel Kim for sharing the first two puzzles with me. He mentioned the earliest reference he knows for the tile puzzles is David and Tomei's AMM article titled "The problem of Calissons." The idea to include the tetrahedron volume example was based on a conversation with Po Shen Lo about these puzzles, during which he mentioned the case of one dimension lower. I received the cone correction to the proof of Monge's theorem from Akos Zahorsky via email. Also, the Bulgarian team leader, Velian Velikov, brought up the same argument and just shot me a message saying, "I came across it in a book I found online titled 'Mathematical Puzzles' by Peter Winkler. There, it is attributed to Nathan Bowler" I referenced quaternions at the end, and if you're curious to learn more, here are a few options. This is a nice talk targeted at game developers: https://youtu.be/en2QcehKJd8 This video walks through concretely what the computation is for using quaternions to compute 3d rotations: https://youtu.be/-zsnHbQyRnc My own video on the topic is mainly focused on understanding what they do up in four dimensions, which is not strictly necessary for using them, but for math nerds like me may be satisfying: https://youtu.be/d4EgbgTm0Bg Also, one of the coolest projects I've ever done was a collaboration with Ben Eater to make interactive videos based on that topic: https://eater.net/quaternions Timestamps - 0:00 - Intro - 0:32 - Twirling tiles - 6:45 - Tarski Plank Problem - 10:24 - Monge’s Theorem - 17:26 - 3D Volume, 4D answer - 18:51 - The hypercube stack - 25:52 - The sadness of higher dimensions SEV#3: https://youtu.be/vXBtyYvMx24 ------------------ These animations are largely made using a custom Python library, manim. See the FAQ comments here: https://3b1b.co/faq#manim https://github.com/3b1b/manim https://github.com/ManimCommunity/manim/ All code for specific videos is visible here: https://github.com/3b1b/videos/ The music is by Vincent Rubinetti. https://www.vincentrubinetti.com https://vincerubinetti.bandcamp.com/album/the-music-of-3blue1brown https://open.spotify.com/album/1dVyjwS8FBqXhRunaG5W5u ------------------ 3blue1brown is a channel about animating math, in all senses of the word animate. If you're reading the bottom of a video description, I'm guessing you're more interested than the average viewer in lessons here. It would mean a lot to me if you chose to stay up to date on new ones, either by subscribing here on YouTube or otherwise following on whichever platform below you check most regularly. Mailing list: https://3blue1brown.substack.com Twitter: https://twitter.com/3blue1brown Instagram: https://www.instagram.com/3blue1brown Reddit: https://www.reddit.com/r/3blue1brown Facebook: https://www.facebook.com/3blue1brown Patreon: https://patreon.com/3blue1brown Website: https://www.3blue1brown.com
Пакети, опубліковані творцем цього відео.
Цей творець ще не встановив свої тарифи. Надішліть запит, і ми передамо його — ціна узгоджується до будь-яких списань.
Регулярне місце в моєму контенті. Підписники потрапляють у чергу — або у випадковий розіграш, коли підписників більше, ніж слотів, — і з'являються в самому відео, у титрах або в описі.
на місяць
Ціна за запитом
Гарантована поява щонайменше 10 секунд у моєму наступному відео. Ціна залежить від того, куди у часі потрапляє вставка.
Ціна за запитом
Гарантована поява щонайменше 10 секунд у Short, нарізаному з одного з моїх існуючих відео.
разово
Ціна за запитом