Why It Took Jonathan Blow 10 Years to Build His Most Ambitious Game Ever
202684 min
Jonathan Blow has spent 10 Years building his most ambitious game ever... and the demo is finally out! From creating a brand-new programming language from designing the a game with over 1000 puzzles, this interview covers why Order of the Sinking Star took a decade to make.
Wishlist Order of the Sinking Star: https://store.steampowered.com/app/4597250/Order_of_the_Sinking_Star_Demo/
Follow Jonanthan:
https://x.com/Jonathan_Blow
https://x.com/SinkingStarGame
Timestamps:
0:00 - Order of the Sinking Star Demo is Out Now
5:11 - The Demo has 105 Levels
7:08 - Releasing the Demo after 10 Years of Development
8:05 - Voice Acting and Cast of Order of the Sinking Star
13:39 - Writing and Game Ideas
15:54 - Trailer 2 and the Troubles of making a Game Trailer
18:53 - New Key Art and Problems with the Trailer
25:04 - The Different kinds of Game Trailers
26:51 - Demos are Marketing and not for Feedback?
28:52 - Is the Game coming out in 2026?
30:35 - What’s left to do for completion of the game?
31:54 - Level Design and Characters
35:54 - Worlds Connecting, Gameplay and Puzzle Design
41:56 - What’s different about this Puzzle Game?
44:00 - Were some characters harder to design puzzles for?
45:42 - The Elden Ring of Puzzle Games
49:11 - When the Game finally comes together at the end of development
50:50 - Music for Order of the Sinking Star
54:28 - Jon has been thanked in the credits of 60+ Games
57:09 - Will Jon Retire?
57:53 - Jon’s next game will be a lot quicker to make
59:34 - Indie Games Success, Mewgenics and Edmund McMillen
1:03:44 - Price for Order of the Sinking Star and GTA 6
1:10:18 - The Hardest Puzzle in Order of the Sinking Star
1:11:32 - Working with Xbox, PlayStation and Nintendo
1:13:50 - Optimization for Switch 2 and PC
1:15:36 - Switch 2 vs PS3 Optimization
1:18:25 - Dan loves Order of the Sinking Star
1:19:00 - Achievements/Trophies for Order of the Sinking Star
1:20:28 - 10 Years of Hard Work, Blood, Sweat and Tears
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